Mosman Public School

Accept the Challenge

Telephone02 9969 9325

Emailmosman-p.school@det.nsw.edu.au

Science and technology

Science and technology is mandatory for all students from Kindergarten to Year 6.

In science and technology, students explore the natural and made worlds. They learn how to apply scientific and technological skills, knowledge and understanding across a broad range of contexts.

Science provides a way of inquiring about the world around us. It explores evidence and investigates ways to discover, develop and produce solutions to real world problems. The inquiry and skill-based nature of science opens doors to ideas and discoveries.

Coding

Taught by our specialist teacher: Mr Wright

Early Stage 1 students will be introduced to the concept of coding through highly engaging iPad applications and hands-on robots including Bluebots and Spheros. A foundational understanding of school-based devices, basic coding languages and robotic resources will be developed through weekly coding lessons. The Kindergarten coding learning program attempts to instil a passion for educational technologies while providing students with the knowledge and skills to engage with the devices and learning resources they will encounter throughout their primary school experience.

Stage 1 students will develop a fundamental understanding of visual coding languages and their place in the programming sequence. Additionally, students will continue to become familiar with school-based devices and their use in an educational setting. While engaged in coding lessons, students will be using a range of robotics and online resources, such as Bluebots, Dashbots and Spheros to establish an understanding of basic coding languages and key aspects of programming, such as computational and algorithmic thinking.

Stage 2 students will build on previously developed coding skills through the use of various educational programs and applications. Throughout their time in Years 3 and 4, students will be working with a selection of robotics resources, such as Spheros, Dashbots and online learning programs. These programs will assist students in developing a working knowledge of visual coding languages and their application in a range of settings, including the solving of real-world challenges, computer-based games and hypothetical scenarios.

Stage 3 students will further develop their working knowledge and understanding of coding practises through a range of hands-on, robotic and digital activities. Over the course of their time in Years 5 and 6, students will investigate the various uses of coding and their real-world applications. They will work individually and as a part of a small group to identify real-world problems, design and create solutions. They will explore different creative, assistive and entertainment-based coding applications, producing their own artistic pieces, games and assistive technologies. Stage 3 students are invited and encouraged to select their preferred learning resources to showcase their coding knowledge and skill.

Currently, Mosman Public School is proud to offer an extensive (and growing) range of equipment, including Bluebots, Dashbots, Spheros and Lego Series devices.  We currently participate in the STEM.T4L program, offered by the Department of Education. Each year, we borrow the latest equipment to further enhance our teaching and learning programs. This year, we have selected to borrow 3D printers and run classes that teach the fundamentals of this revolutionary technology.